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Material

This project uses Substance Painter to create texture for organic material for different maps for each object and apply the material in Maya. The texture was created by combining noise and color to give different layers of texture, applying surface scattering and paint to control how much to add. For the sliced version, a PNG image was used and modified in Substance Painter.

All the texture was created in Substance Painter and was exported and input into Arnold Maya's standard surface.

(3D objects from sketchfeb)

Software:

Year:

2024

Breakdown
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